Like any language, there is a learning curve, but it is small compared to other dev platforms and the community is fantastic. One of the best things about AppGameKit is that it has grown (and continues to grow) with new features and technologies as they become available and your creations can be deployed on Android, Windows, HTML5, iOS, Linux and Raspberry Pi. LuckyTelete's Experience I started using AppGameKit because it was similar to other hobbyist development languages I have known and loved in the past. Rapid build/deployment to test devices, and tools for debugging when running on a device.Ĭross-platform support, particularly for other mobile targets.įinally, as with game engines for any platform, a strong community is always beneficial, especially when encouraged by tools like built-in asset stores and central community help forums. Other features deserving strong consideration include:īuilt-in support for external services and APIs to provide player networking, score sharing, social media interaction, IAPs, ads, etc. built-in object pooling) can reduce stuttering from garbage collection. On the other hand, engines with advanced memory management features (e.g. Engines which utilize an intermediate runtime rather than compiling directly for the JVM may suffer from framerate issues. To reach a wide audience, good performance on low-end and older devices is important. The most important qualities for most projects are CPU and memory efficiency. (This question is dedicated to 2D Android development, so although Ouya is a possible target, mobile is the default assumption.) Notably, engines that are good for PC and console development are not always optimal choices when targeting the mobile Android market. You will learn how to quickly create game prototypes in Gideros, how to test and set up projects to automatically target devices with different resolutions, and how to polish your prototype with animations, sounds, tweens, and even physics to create your very first cross-platform game.īy the end of this book, you will have learned everything you need to create visually stunning physics and exciting cross-platform games using Gideros.Several key attributes distinguish a great Android game engine. This book teaches you everything you need to know about Gideros, from installing Gideros on your operating system to creating and efficiently managing your Gideros projects and creating your very first game, all with the help of well explained examples. Gideros Mobile Game Development shows you how to develop an original and exciting game in Gideros, helping you create your very first project and guiding you through the configuration of settings and assets to help you target devices with different resolutions. Gideros also comes with a built-in box2D physics engine and extended memory management features to make mobile game development a breeze. Gideros is a Lua-based framework that facilitates effortless native iOS and Android application development along with hardware acceleration. Have you ever had an interesting idea for a mobile game? Have you ever wanted to jump on the mobile app bandwagon? Developing a mobile game has never been so fun and easy, and with the vast amount of smartphone users, it may also become a profitable thing to do. Full of code examples and descriptions to help you master the basics of mobile game development.Build your very first game following practical and easy to understand instructions.Develop engaging iOS and Android mobile games quickly and efficiently.All that’s required is a little familiarity with Lua. This book shows you how with a real-life project you undertake yourself. With Gideros you can develop games for both iOS and Android faster and more simply.
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